While we have run simulations, nothing compares with real people doing real things over real world internet connections. To make it fair on the new players we will be doing a wipe of all official servers. What we need now is to cram as many people into the same server as possible and see how it holds up. Today we will be releasing the first set of keys since the Alpha launched. We didn’t feel there was much point letting more people in while there were still large outstanding issues. ![]() We are very happy with the first phase of the Alpha. To put things in perspective, there are more Hurtworld videos on youtube than there are active keys. This has been intentional, very few keys have actually been released. Most of you would have noticed the lack of server population in recent weeks. Not everything that we are working on, just the most interesting. Starting this week, we will give a bit of a rundown of where each of us is at. For those who love Hurtworld the way it is, the legacy branch will remain accessible through a Steam launch option.TacticalMyth requested weekly dev updates on our Reddit page, which we think is a good idea. On January 12th Hurtworld V2 will become the default launch option in Steam. Literally make your mark on the map by competing with other clans for control over territory in special areas that crank PVP and raiding up to 11. Throughout the world you’ll find rich meteor showers, air drops and rare creatures that will constantly keep you on your toes.Ĭlans can now be made official, allowing tracking of clan mates on the map, clan driven ownership of bases and server rankings. While maintaining the existing gradual town loot, we’ve added random town events with large rewards to insight more meaningful PVP conflicts for those who want to jump in. Nullius expands into new biomes, a new layout and adds lots of new towns to be contested. Server performance upgrades have allowed us to expand the max players per server greatly and to support this we built a new map from the ground up to support the increased server population. Like always you can customize these to your hearts content. Vehicles have always been at the heart of Hurtworlds progression which we’ve extended to include a truck capable of carrying high value “heavy slot” items, as well as a punishing to fly but rewarding multiseat helicopter. ![]() We then redesigned all our weapons to be completely modular with upgradable sights, stocks, attachments and other stat modifiers making no two weapons the same.īeyond weapon customization, we took a deep look at how PVP should flow, spending countless hours refining respawn mechanics, death punishment and player loot to replace the controversial infamy system from legacy. We’ve doubled down on PVP gunplay by rebuilding the ballistics system from scratch to include a detailed recoil model and server verified bullet projection. Name your items that will persist long after your enemies have stolen them. Fly the colors of your clan with every weapon and piece of clothing now fully paintable. We rebuilt our character and equipment systems from the ground up allowing players to fully modify their appearence through character customization. Character customization / Item customization / Graphical upgrades
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